Game UI is easier to learn one surface at a time, and each of these eight is a different task: a HUD supports split-second decisions, an inventory supports comparison, a store supports trust, a map supports orientation. Study a shipped screen, then build your own.
1. HUD design (health, ammo, objectives)
A HUD is the persistent overlay for real-time state: health, ammo, cooldowns, objective, threat direction, temporary alerts. Show what the player needs this second and push the rest into menus. Respect platform safe areas (and offer HUD-bounds adjustment for TVs, handhelds, and streaming overlays), and consider a contextual HUD that hides elements until they matter, the way Red Dead Redemption 2 and Dead Space do. Study Doom Eternal and Apex Legends for ammo and cooldown readability under chaos.
2. Inventory and loadout UI
Inventory UI is how players store, sort, compare, and equip. The core choice is layout: a spatial grid (Resident Evil 4's attaché case, Escape from Tarkov) turns packing into a puzzle, while sortable, filterable systems (Destiny 2, Diablo IV) scale to hundreds of items. Either way, plan for sort, filter, compare, rarity, stack counts, locked items, and empty states, and make one-action comparison effortless.
3. Progression and skill-tree UI
Progression UI covers skill trees, talent grids, and level-up screens. The job is making a branching system legible: show locked, affordable, and prerequisite states, let players preview and refund, and surface a recommended path. Path of Exile (over a thousand nodes) is the cautionary extreme; Hades and Final Fantasy X's Sphere Grid are clearer studies.
4. Menus and navigation UI
Main, pause, and settings menus carry a lot of player time. Set a clear default focus, keep the top level short, never trap focus in a panel, hold cancel and back consistent, and confirm destructive actions. Settings live or die on grouping, previews, sensible defaults, and explaining consequences. Persona 5 and Nintendo's first-party menus are the references for focus clarity and style, and the hierarchy skills carry over from our step-by-step UI design guide.
5. Character and stats screens
Character screens present equipment (often a "paper doll" mapped to the body), stats, and loadouts. The real problem is comparison: show the delta a new item creates with up and down arrows or before-and- after numbers so players decide in a second. Watch for set bonuses and hidden stats. Destiny 2's item comparison is the canonical study.
6. Multiplayer and social UI (lobbies, leaderboards)
Social UI covers lobbies, matchmaking, parties, friends, and leaderboards. Status legibility wins: ready state, party ownership, invite and voice status, ping, region, crossplay, and clear error recovery. Show matchmaking progress so a wait never reads as a freeze. Study Apex Legends's squad screen and Overwatch's role queue.
7. World map and minimap UI
World and map UI helps players orient: minimaps, full maps, compasses, points of interest, and fog of war. Decide orientation early (rotate with the player or fixed north), respect genre norms (corner radar in shooters, top-right minimap in MMOs), and once more than roughly 20 to 30 markers are visible, add filters, zoom-based clustering, or category toggles. Breath of the Wild's map stamps and Elden Ring's map are strong studies.
8. In-game store and shop UI
Store UI presents currencies, bundles, battle passes, and microtransactions. The hard part is staying clear and fair: show the currency balance and its real-money equivalent, owned state, bundle contents, expiry, and regional pricing, with no countdown-timer pressure or confusing currency math. A clear store keeps players; dark patterns burn the trust the rest of the game earned.