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Wireframe example for Currency Purchase Screen
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Currency Purchase Screen

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Design the in-game currency purchase screen players see before spending real money. It should sit inside the game store, feel native to the game’s economy, and make the bundle choices easy to compare.

The core job is simple: show several currency bundles, their price, and the amount of in-game currency each one gives. The layout should make the best value and the player’s likely choice stand out without hiding the other options.

This screen needs to handle the moment before payment, when players are deciding whether to buy now, which bundle to pick, and what they’ll receive. Keep the purchase path clear and the currency math readable at a glance.

Treat the screen like a live storefront in a game, not a checkout form. The visual hierarchy should support quick scanning, trust, and a clean jump into the platform’s payment flow.

Make the selected bundle feel committed enough to inspect, but not so locked in that players lose context or feel trapped.

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Show the exact currency amount and the per-unit value on every bundle card; players compare faster when the math is visible instead of implied.

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