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Wireframe example for Flash Sale Banner
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Flash Sale Banner

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Design a game store flash sale banner that sits inside the economy hub and announces a limited-time discount without feeling like a generic ad. It should read as part of the game UI, with the same visual language as the store and currency surfaces around it.

The banner needs to carry the sale message fast: what is discounted, by how much, and how long it lasts. Treat it as a high-attention surface that can live above a store list, in a carousel, or as a featured card on the main economy page.

The animation is the point of the concept, but it should support the message rather than compete with it. Use motion to draw the eye to the offer, the countdown, or the call to action, while keeping the text readable at a glance.

Think about how the banner behaves in its default state and while it is active. It should feel urgent without becoming noisy, and it should still make sense if the player only sees it for a moment.

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Animate one element with a clear loop, like a pulse on the discount badge or a sweep across the card, and keep the countdown locked in one stable spot.

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