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Wireframe example for Body Morph Sliders
An example interpretation of the prompt
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Body Morph Sliders

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Design the body morph section inside a game character creator. The player is adjusting proportions like height and build, not clothing or face details.

The screen should feel like part of a console or PC character setup flow: big controls, clear labels, and a live preview that updates as sliders move.

Treat height and build as distinct dimensions with visible impact on the model. The player needs to understand what each slider changes without reading a manual.

The interesting part is balancing precision with speed. Small changes should be easy to make, but the player should also be able to jump to obvious presets or extremes without fighting the control.

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Show the current value in plain language next to each slider, not just as a percentage or numeric scale.

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