
Equipment & Paper-Doll
Design the equipment screen for a character loadout in a game inventory flow. The center of the screen is a paper-doll silhouette with visible gear slots for head, chest, hands, legs, feet, weapon, and off-hand.
The silhouette should show what is currently equipped directly on the body, not just in a list. Empty slots still need to read clearly so players can see what can be changed at a glance.
Each slot should feel clickable on a controller or touch device, with the selected slot, equipped item, and swap target all easy to distinguish. This is a screen players use often, so the layout needs to stay readable while showing a lot of gear info at once.
Make the relationships between gear, stats, and slot type obvious without turning it into a spreadsheet. The challenge is balancing character visibility with dense inventory information and fast gear swapping.
Use slot framing and item silhouettes to make empty, equipped, and selected states distinct even before any item text appears.
Better at UI design with every challenge
Select complexity and generate challenge.
Pick a platform.
Get design challenge updates in your inbox
New prompts and challenge updates. It’s free.