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Wireframe example for Tournament/Bracket Screen
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Tournament/Bracket Screen

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Design the main tournament bracket view for a multiplayer game. It should show matchups, current round, and how teams or players progress toward the final.

The screen lives inside a social competitive flow, so players need to read who is still in, who advanced, and what match comes next without hunting around the board.

Treat the bracket as the primary object, not a list of matches. The layout should make round structure, winners, and eliminated slots visually distinct at a glance.

This is a game UI, so the screen can feel energetic and status-driven, but the bracket still needs to stay legible when names are long, matches are unfinished, or the tournament is mid-progress.

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Use stronger visual hierarchy for the active round and current match path; players should be able to trace one contender from start to final in a single sweep.

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