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Wireframe example for Auction House Interface
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Auction House Interface

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Design the auction house screen where players switch between selling their own items and bidding on other players’ listings. It should feel like an in-game market, not a generic store: prices move, listings compete, and player inventory is part of the flow.

The sell path needs to make listing an item fast and legible. Show the item selected from inventory, the current market price or recent sale range, the auction duration, and any fee or deposit tied to posting it.

The bid/buy path should help players scan live listings, compare offers, and understand what happens when they place a bid. Surface remaining time, current highest bid or buyout price, and enough item detail to judge value without opening every listing.

This is a high-trust, high-risk economy screen. The layout should make ownership, currency impact, and timing clear at a glance, while keeping the market feel active and competitive.

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Use one persistent price summary near the action area so players always see what they’ll gain, pay, or lose after fees before they commit.

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