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Wireframe example for Seasonal Event Tracker
An example interpretation of the prompt
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Seasonal Event Tracker

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Design the seasonal event tracker for a live game event hub. It should show how far the player has progressed through the limited-time challenge track and what rewards are still ahead.

The screen lives where players check event status between matches, so the current position, next milestone, and time left in the event need to read immediately. Treat it like a progression view, not a store page or quest log.

Make the reward path feel tangible: tiers, milestones, and unlock points should be easy to scan, with the current reward and the next reward clearly distinguished. The player should understand what they’ve earned, what’s close, and what’s still locked.

The interesting part is balancing motivation and pressure. The design needs to make the remaining event time visible without overwhelming the reward ladder or challenge list. Keep the focus on forward movement through the event.

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Use a strong visual marker for the current tier and keep the next unlock one step away in the hierarchy, so players don’t have to trace the entire track to know what’s next.

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