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Wireframe example for Lore/Journal Entries
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Lore/Journal Entries

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Design a lore journal screen for a game where players browse story pages, notes, and image entries tied to the world. It should feel like an in-game artifact, not a generic menu.

Each entry needs enough visual weight to invite reading: title, source or chapter cue, and a clear preview of what the page contains. Some entries may be text-heavy, others may be image-led.

The main view should make browsing pleasant on a controller or touch screen, with a strong sense of paging, sectioning, and progression through the collection. Players should know where they are in the archive and what’s new or unlocked.

Treat the journal as part reference, part collectible. The layout should support scanning for a specific entry and lingering on a page without the interface fighting the content.

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Use one strong visual cue to distinguish full entries from locked or undiscovered ones, so the collection reads clearly before the player opens anything.

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