Logo of UI Challenges
Sign in
Wireframe example for Death or Game Over Screen
An example interpretation of the prompt
Icon of target

Death or Game Over Screen

Icon of book open

Design the death/game over screen that appears the moment the player is defeated. It should feel like part of the game’s own UI, not a generic pause overlay, and it needs to land fast after the death animation or fade.

The screen’s job is simple: tell the player what happened, then offer restart or load last save. Make the hierarchy clear enough that the next move is obvious without reading much, even if the player is coming in frustrated.

Use the game’s visual language to carry the mood, but keep the action area clean. The defeat message, cause of death, and any short recap should support the decision, not compete with it.

This is also a recovery point. The player may want to retry immediately, or back out to the last safe state, so the layout should make those two paths easy to compare and select with controller or keyboard focus.

Icon of book open

Show the last checkpoint or save timestamp right on the load option so the player doesn’t have to open another screen just to judge whether it’s worth using.

Better at UI design with every challenge

Select complexity and generate challenge.

Pick a platform.

You can always choose to receive scheduled challenges. A unique design prompt will be sent to your email daily for the duration you select.

Get design challenge updates in your inbox

New prompts and challenge updates. It’s free.