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Wireframe example for Objective Tracker Overlay
An example interpretation of the prompt
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Objective Tracker Overlay

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Design the persistent objective tracker overlay for active play. It sits on the HUD and shows current mission goals without pulling focus from the action.

The tracker should work at a glance: players need to know what to do next, what is already done, and whether a goal is still pending, all while moving and fighting.

Use text and/or icons to represent objectives, but keep the hierarchy clear when several goals are active. The overlay has to stay readable over varied game scenes and not crowd other HUD elements.

This is not a quest log screen. It is the always-available in-world reminder that helps players orient themselves mid-mission, especially when objectives update or complete during play.

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Group goals by priority and use a compact visual cue for progress state so players can scan from top to bottom without reading every line.

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