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Wireframe example for Equipment & Paper-Doll
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Equipment & Paper-Doll

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Design the equipment screen for a character loadout in a game inventory flow. The center of the screen is a paper-doll silhouette with visible gear slots for head, chest, hands, legs, feet, weapon, and off-hand.

The silhouette should show what is currently equipped directly on the body, not just in a list. Empty slots still need to read clearly so players can see what can be changed at a glance.

Each slot should feel clickable on a controller or touch device, with the selected slot, equipped item, and swap target all easy to distinguish. This is a screen players use often, so the layout needs to stay readable while showing a lot of gear info at once.

Make the relationships between gear, stats, and slot type obvious without turning it into a spreadsheet. The challenge is balancing character visibility with dense inventory information and fast gear swapping.

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Use slot framing and item silhouettes to make empty, equipped, and selected states distinct even before any item text appears.

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