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Wireframe example for Credits Screen
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Credits Screen

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Design the game credits screen for a console or mobile game menu, with names scrolling in a clean vertical column over a branded backdrop. This is a quiet end-of-game screen, not a marketing page; the layout should feel like part of the game’s own UI.

The main job is to present long lists of names without becoming hard to follow. Group roles clearly, keep spacing readable, and make the scroll pace feel deliberate so players can actually scan who worked on what.

Add the small controls players expect on a credits screen: skip, pause/resume, and maybe a fast-scroll hint if the list is long. These controls should stay out of the way of the names but remain easy to find.

The screen should hold attention without demanding it. Use hierarchy, motion rhythm, and subtle visual treatment to make the credits feel respectful and polished rather than like a plain text dump.

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Treat the credits as a timed reading surface: test whether a player can catch a role heading and at least one name before it moves off-screen.

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