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Wireframe example for Waypoint Planner
An example interpretation of the prompt
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Waypoint Planner

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Design the waypoint planner players use on the world map to mark a custom destination for navigation. It should feel like part of the game’s map layer, not a separate utility panel.

The player needs to place, move, rename, and remove a waypoint while seeing where it sits relative to terrain, roads, regions, and their current position. The map must stay readable while the pin is being edited.

This screen matters because waypoints are both a planning tool and a navigation promise. The marker needs to be easy to find later, and it should be clear when it is active, saved, or replaced.

Treat the planner as a quick in-world action: open map, pick a spot, confirm it, and continue exploring. Keep the interaction fast enough for controller or touch use without making precise placement frustrating.

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Use a distinct waypoint pin style plus a small label chip so the chosen point stays recognizable after the map shifts or zooms.

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