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Wireframe example for Fast Travel Interface
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Fast Travel Interface

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Design the fast travel screen for a game world map or pause menu. The player is choosing from locations they have already discovered and can teleport there instantly.

The list should make it easy to tell which places are unlocked, where each location sits in the world, and whether it is currently usable from this menu. Treat discovery as the gate, not a separate puzzle.

This is not a generic destination picker. It needs to feel like part of the game’s world-state, with location names, region cues, and enough context to avoid sending the player somewhere useless.

The interaction should support quick scanning and a confident commit. Players should be able to compare destinations, pick one, and understand any travel cost or restriction before they confirm.

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Group locations by region and show a tiny world cue for each one; a name alone is too flat when the player is choosing between similar places.

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