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Wireframe example for Invite Teammates
An example interpretation of the prompt
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Invite Teammates

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Design a teammate-invite screen for a workspace or project. The main job is to add one person or a batch of people, assign the right access, and send the invites without making the user hunt for controls.

Start with a clear entry point for email input, plus a second path for picking from existing contacts or a team directory. Support multiple recipients in one flow, including pasted email lists. Make role or permission selection visible before sending, not hidden after the fact.

Show a review area for pending invites with each person’s email, role, and current status. Include actions to remove, edit, or resend an invite. When the user sends, confirm what was sent and keep any failed addresses visible with a direct fix path.

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Leverage familiar icons and tooltips to guide users through the invitation process, and keep it engaging with playful animations or micro-interactions.

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