
Difficulty Selection Screen
Design the pre-start difficulty picker for a game menu. The player is choosing between easy, normal, and hard before beginning a run.
Treat it like a decision screen, not a settings page. The choices should feel immediate and game-native, with clear visual weight and a strong default.
Each difficulty needs a distinct label treatment and a short payoff cue so the player understands what changes without reading a wall of text.
The layout should support quick comparison, then a single confirm action that starts the game with the chosen difficulty.
Use one-line descriptors that describe the experience, not the mechanics — for example, "more forgiving" or "for players who want a challenge".
Better at UI design with every challenge
Select complexity and generate challenge.
Pick a platform.
Get design challenge updates in your inbox
New prompts and challenge updates. It’s free.