
In-Game Shop Menu
Design the in-game shop menu for buying and selling items with the game’s own currency. This is a live gameplay screen, not a separate storefront, so it should feel like part of the world and fit the game’s HUD language.
The player needs to browse stock, inspect item value, and move between buy and sell without losing track of their current gold or inventory space. The layout should make price, quantity, and ownership status easy to read before any transaction.
Treat the shop as a decision space. Items may be stackable, comparable, or already owned, so the UI should help the player understand what changes if they buy or sell, and what remains after the trade.
Because this sits inside gameplay, the screen has to stay fast to scan and easy to back out of. The player should always know where they are, what side of the exchange they’re on, and what the next confirm will do.
Keep buy and sell in the same visual system, but make the active side unmistakable with a strong tab state and a persistent currency/inventory summary.
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