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Wireframe example for Mastery Progress Tracker
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Mastery Progress Tracker

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Design a mastery progress tracker for a game progression screen. It should show permanent stats like kill counts, missions completed, or other long-term milestones that feed into rank advancement.

The screen needs to feel useful during and after play: players should be able to check what they’ve already earned, what still counts, and how close they are to the next mastery rank.

Treat this as a progression hub, not a reward popup. The layout should make rank, current totals, and required thresholds easy to scan without hiding the underlying stat breakdown.

The interesting part is tension between permanence and momentum. The tracker should make long-term grinding feel legible, with enough detail to motivate the next session without overwhelming the player with raw numbers.

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Show the next rank as a clear target card with the exact stat still needed, then group the rest of the lifetime stats below so players can compare progress across categories.

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