
Augmented Reality Scanner
Design the default augmented reality scanner overlay for a game-world exploration moment. The player is looking through a device or visor at a live scene, and the UI reveals hidden objects, clues, or interactable traces layered on top of the environment.
The overlay should feel like part of the world, not a menu pasted on top. It needs to frame what the scanner is doing, what it has found, and what is worth following next, while leaving the scene readable underneath.
Focus on how hidden items are surfaced: outlines, labels, signal strength, range, or scan noise can all help, but the player still has to understand what is real, what is partial, and what is only a lead.
This is a hard challenge because the screen has to carry discovery, feedback, and navigation at once. The best version makes the scan result legible in motion, with enough hierarchy that the player can act without losing the sense of being inside the world.
Use one visual language for certainty and another for suspicion: for example, solid treatment for confirmed finds and fragmented or pulsing treatment for nearby clues.
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