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Taunt/Emote Preview
FP

fussy_pawnshop

@fussy_pawnshop

EasyCharacter

Taunt/Emote Preview

Design a character emote preview screen for a game. The player should be able to test taunts and emotes before they commit to using them in matches.

The preview needs to feel like part of the character loadout flow, with the selected emote visible on the character and easy to trigger in a controlled preview space.

Show enough context to judge timing, pose, and personality: the character, the emote name, and the current selection should all be readable at a glance.

This is about quick comparison and confidence. The player should be able to scrub through or swap emotes, preview the full animation, and decide if it fits their character.

What to deliver

  • Design the emote list with the selected item clearly marked
  • Place a live character preview beside or above the controls
  • Include a button or action to play the emote animation
  • Show the emote name, rarity, or unlock status if relevant
  • Add a clear way to return to the loadout after previewing

Keep the trigger to preview close to the emote list so players can test without losing their place.