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World Map with Landmarks
RS

repressive_squab

@repressive_squab

MediumWorld

World Map with Landmarks

Design the in-game world map for a player who is moving between explored regions, active quests, and travel points. It should feel like part of the game HUD, not a separate app screen.

The map needs to show what the player has already uncovered, what is still hidden, and where notable landmarks sit in relation to each other. Landmarks should help players orient themselves fast, not just decorate the map.

Quest markers and waypoints must be easy to pick out against the terrain and region structure. A player should be able to tell where they are, where they can travel next, and what is worth visiting without reading a lot of text.

This is a navigation tool, but it also carries world flavor. The visual treatment should support exploration, with enough narrative texture to make regions feel distinct while keeping the layout practical for repeated use.

What to deliver

  • Design the full map view with region boundaries, terrain cues, and player position.
  • Design landmark markers that distinguish settlements, dungeons, points of interest, and quest targets.
  • Design waypoint selection and travel destination states.
  • Design zoomed and panned map interactions for dense areas.
  • Design a compact legend or key for map symbols and filters.

Use one clear visual language for explored, unknown, and selectable points so players can scan the whole map before zooming in.