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sheeshable
@sheeshable
Wishlist/Watchlist
Design the player’s wishlist/watchlist inside the game store. It’s a saved list of items they’ve favorited or marked for later, not a browsing page.
The screen should help players scan what they want, see why each item is saved, and jump back into the store flow without losing their place. Treat it like a personal queue of future purchases.
This lives in a game economy context, so items may be skins, bundles, boosters, or timed offers. Show enough item detail to support decision-making: price, availability, and any status that affects buying later.
The interesting part is balancing planning and action. Players need a clean way to compare saved items, remove them, and move one item into purchase flow when the moment is right.
What to deliver
- Design the default wishlist/watchlist list view.
- Include item cards with thumbnail, name, price, and saved status.
- Add actions for remove, buy now, and view in store.
- Show at least one state for unavailable or time-limited items.
- Design an empty state that explains how items get added.
Use a compact item card with price, status, and one clear action; saved items should be easy to scan in a long list without opening each one.