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designsbysathya
@designsbysathya
Weapon Loadout Configurator
Design the pre-match weapon loadout screen for a game. The player is choosing which weapons and gear to bring into battle before they queue or deploy.
The screen should let players compare their current picks against available options, then swap items into the loadout without losing track of what’s already equipped.
Treat this like a tactical prep step, not a shop. The player needs to understand what they’re carrying, what each item does, and how much room is left in the loadout.
Make the selection flow feel fast for repeat players, but still clear for someone assembling a build for the first time. The layout should support quick changes between matches.
What to deliver
- Design the main loadout builder with equipped slots and available item list.
- Show weapon cards with key stats, rarity or tier, and slot cost if relevant.
- Include swap, remove, and confirm states for changing the loadout.
- Design a capacity or slot limit indicator tied to the current build.
- Add a detail view or expanded card for inspecting a weapon before equipping.
Use a fixed loadout summary that stays visible while browsing items, so players can compare new gear against what they’re about to bring into battle.