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sheeshable
@sheeshable
Stash/Storage UI
Design the large in-game stash or bank screen where players park items for long-term storage. It should feel like a place to sort a full haul after a run, not a quick-access backpack.
Show the storage container, the player inventory, and the transfer flow in one view. The player needs to compare what they have, what is already stored, and what can be moved without opening extra screens.
The interface should support bulk organization: moving stacks, filtering by item type, and spotting valuable or duplicate items fast. Make the layout work for a dense item list without turning into visual noise.
This is a game storage moment, so the screen should feel dependable and calm. The player is making cleanup decisions, not combat decisions, and the UI should make that pace clear.
What to deliver
- Design the main stash screen with storage slots and player inventory visible together.
- Add item rows or tiles with quantity, rarity, and quick transfer controls.
- Include filter and sort controls for narrowing the stash.
- Show bulk move behavior for stacks and multiple selected items.
- Design an empty or near-full storage state with clear next steps.
Make the current stash capacity and occupied space visible at the top, then keep transfer controls right next to the item lists so moving stacks never feels detached from the items themselves.