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Achievements & Trophies Screen
Design the achievements and trophies screen for a game progression menu. It should present a list of achievements with clear icons and a visible locked or unlocked state for each item.
The screen lives in the player’s profile or progression area, where people check what they have earned, what is still hidden, and what is worth chasing next. It needs to feel at home in a game UI, not a generic settings list.
Make the hierarchy fast to scan: earned trophies should stand out, locked ones should still feel readable, and the list should support quick comparison across rarity, category, or completion progress if you choose to include it.
The interesting part is balancing motivation and clarity. The player should instantly understand which rewards are done, which are pending, and which achievements are close enough to pursue without digging through dense copy.
What to deliver
- Design the full achievements list screen with icons, names, and locked/unlocked states.
- Include a clear visual treatment for earned trophies versus locked entries.
- Add grouping or sorting controls if they help scanning without cluttering the list.
- Show a detail treatment for one achievement when selected or focused.
- Define how hidden achievements are represented without spoiling them.
Use icon shape and color together for state, but keep the locked version recognizable at thumbnail size so hidden items still feel intentional rather than broken.